K3 Game Odds Calculator: Every Bet, Every Total
Choose a K3-style bet and type the payout your app shows. The calculator counts all 216 rolls of three dice to give the exact chance, the payout that would cost nothing, and what the game keeps. Then roll practice rounds with pretend money.
What the calculator counts
Three dice can land 6 × 6 × 6 = 216 ways, and if the dice are evenly weighted every way is equally likely. The calculator goes through all 216 rolls one at a time and counts the ones that win your bet, so each chance is a plain count out of 216 and not a rule of thumb. Two switches change the count: whether a triple (all three dice alike) loses Big, Small, Odd and Even bets, and whether a triple counts as a pair when you bet on a pair.
At the time of writing (8 October 2026), the platform’s page lists K3 in its Lottery group. The rules sit behind an account, so we have not read them and describe K3 as it is commonly described. The K3 guide walks through the chance tables in words.
How to use it
- Choose a bet. For a total, a triple or a pair, type the number as well.
- Type the payout your app shows for that bet. It counts your stake, so even money is 2×. Choosing a bet fills in an example payout; replace it.
- Set the two triple switches and any fee to match your app’s rules screen.
- Set your usual stake and the rounds in a session. If a round lasts a minute, 60 rounds is an hour.
Read the house edge first, then the expected loss. A ladder under the tiles shows what the same bet would cost at 2%, 5%, 10% and 20% below break-even, so you can place your app’s payout on it.
One bet, worked through
Take Big at 2× when a triple loses it. 105 of the 216 rolls win, which is 48.61%, or 1 in 2.1. The average return is 105 ÷ 216 × 2 = 0.972 for each ₹1 staked, so the game keeps 6 ÷ 216 = 2.78%. At ₹100 a round for 100 rounds, ₹10,000 staked, the expected loss is ₹278 with a typical swing of ₹1,000 either way. About 35% of such sessions finish ahead, and the longest run of lost rounds is typically 6. With no triple rule, 108 rolls win and 2× costs nothing; a 2% fee alone would keep 2.00%.
A total of 10, like 11, is the likeliest total: 27 rolls, 12.50%, 1 in 8, so 8× is break-even. At an example 7.6×, which is 5% below it, the game keeps 5.00%, or ₹500 over the same ₹10,000. Each 1% below break-even costs 1% of the money staked: 2% below keeps ₹200, 10% below ₹1,000, 20% below ₹2,000.
| Bet | Rolls out of 216 | Chance | Break-even payout |
|---|---|---|---|
| Big or Small, a triple loses it | 105 | 48.61% | 2.06× |
| Big or Small, no triple rule | 108 | 50.00% | 2× |
| A total of 10 or 11 | 27 | 12.50% | 8× |
| A total of 3 or 18 | 1 | 0.46% | 216× |
| Any triple | 6 | 2.78% | 36× |
| A pair of fives, a triple counts | 16 | 7.41% | 13.5× |
| A pair of fives, exactly two | 15 | 6.94% | 14.4× |
No total is ever due
The dice have no memory. After five Smalls in a row, a run that has about a 2.7% chance from any given start when a triple loses Big and Small, the next roll is still 48.61% Big. Hot and cold totals, charts of past rolls and “patterns” show what chance looks like. The streak simulator shows how long runs get in simulated rounds, and predictor apps explains what tools that claim to read the next roll do to the people who install them.
What this page cannot tell you
We cannot see how a platform produces its dice. The page counts three evenly weighted dice, and a game that makes its numbers some other way is outside it. We do not know any app’s payouts, fee or triple rules, so every starting figure is an illustration: use the figures your own app states. If it gives no payouts, nobody can work out what a bet costs. To price other games, try the expected-loss calculator, or browse all the free tools.
Common questions
Which K3 bet is the most likely to win?
Big, Small, Odd and Even, at 48.61% each when a triple loses them and 50.00% when it does not. The likeliest total is 10 or 11, at 12.50% each. Any triple is 2.78%, and a named triple or a total of 3 or 18 is 0.46%. The likelier a bet, the less it pays, which is how the maths balances.
Why does a 2× Big bet still cost money on average?
Because of the triple rule. If a triple, with all three dice alike, loses Big, Small, Odd and Even bets, each wins on 105 of the 216 rolls (48.61%), not 108 (50%). At 2× that leaves the game 6 ÷ 216, or 2.78%. If your app has no such rule, a 2× Big bet costs nothing, and any cost comes from a fee or a lower payout.
What should a K3 total pay for the game to keep nothing?
216 divided by the rolls that make the total: 216× for a 3 or 18, 72× for a 4 or 17, 36× for a 5 or 16, down to 8× for a 10 or 11. If your app pays less, the gap is what it keeps. A total of 10 at 7.6×, for example, keeps 5.00% of every stake.
Does a run of small totals make a big one due?
No. The dice start fresh every roll. Five Smalls in a row is rare from any given start, about 2.7% when a triple loses Big and Small, yet in a long session such runs do happen, and the roll after one is still 48.61% Big. A list of past totals shows what chance looks like, not what comes next.
Does it matter if a triple counts as a pair?
Yes. A pair bet on fives wins on 16 rolls if three fives count (two fives plus the triple) and on 15 if exactly two are needed. At a payout of 12.82×, that is a house edge of 5.04% against 10.97%. Your app’s rules screen says which way it counts.
Is the practice mode my app’s K3, and does anything leave my phone?
No to both. Practice rolls three dice with your browser’s random numbers and settles your bet at the payout you typed, with pretend money. Nothing you type leaves your device. If you press the copy-link button, the numbers go into the link after the # sign, which a website never receives.